Paint mixing with PixelBender

In my post yesterday I was demonstrating my attempt to create a drawing app using Stage3D for graphics acceleration. As it turns out Stage3D is not built for this kind of ‘per pixel’ manipulation on a drawing canvas. I mentioned at the end of the article that I might explore PixelBender as an alternative for […]

February 7, 2012

Javascript and Canvas wet paint mixing

Here is an experiment I did to learn how the HTML5 Canvas tag works. I wanted to know how to manipulate pixels so I attempted to port my AS3 paint mixing to Javascript. I was surprised by the performance although it doesn’t seem to be as fast as the Flash version, and it is definitely […]

June 23, 2011