Combining PixelBender paint mixing with TUIO blob size

This post has been sitting around in draft for a while now so thought I’d better publish it. I finally got around to recording a video demo of an app I’ve been working on for a client. I needed to combine my PixelBender paint mixing with blob size so that the brush is the size […]

May 13, 2012

Painting with Stage3D using Starling

I’ve been trying to find ways to improve the performance of paint mixing with Flash and I though I could try using Stage3D for hardware accelerated graphics. But then I realised that Stage 3D is optimised for polygons and 3D models so it was probably not the best solution. I wanted to see if it […]

February 6, 2012

painty – A simple HTML5 web app for the iPad

As you may know I have been mucking around with HTML5’s canvas element lately. Here is an evolution of the paint mixing example I showed a couple posts back. I decided to turn it into a simple iPad web app. Check out the video below and visit the following URL on an iPad to try […]

August 14, 2011

Javascript and Canvas wet paint mixing

Here is an experiment I did to learn how the HTML5 Canvas tag works. I wanted to know how to manipulate pixels so I attempted to port my AS3 paint mixing to Javascript. I was surprised by the performance although it doesn’t seem to be as fast as the Flash version, and it is definitely […]

June 23, 2011

Multitouch Paint – Part 2

Here is an updated version of my MT Paint application. Some of the improvements are: New UI (work in progress) Custom canvas size Up to 5 Layers with Merge and Duplicate Layer Blend Modes, Opacity and Visibilty Load in Image to layer Get Colour From Layer – select a layer to live sample colours from […]

November 17, 2010

A nice app created for Microsoft Surface

June 12, 2009